Find out more about the Uses of Immersive Learning Environments.

Accessibility

 

::: Description :::

The theme "Accessibility" represents accounts of the use of immersive environments for learning activities with the intent to improve accessibility of physical/other settings for people with disabilities.

 

::: Examples of teaching/training methodologies implementation :::

 

1) INESC TEC – iSeaBlind (Portugal)

I use immersive environments for accessibility within an:

  • Expository methodology to, for example, describe the main obstacles that exist in a room.
  • Interrogative methodology that leads the learner to, for example, identify the main obstacles that exist in a room.
  • Demonstrative methodology to, for example, show what are or can be the main obstacles in a room.
  • Active methodology that enables the learner to, for example, determine what, if and where there are obstacles in a room and assess the risk.
Video(s)

Augmented context

 

::: Description :::

The theme "Augmented context" represents accounts of use of immersive environments for learning activities that provide complementary setting-aware information to the users. This includes information based on positioning and nearby items, via overlays or other means.

 

::: Examples of teaching/training methodologies implementation :::

 

1) RENAULT – Mixed Reality to industry (France)

I use immersive environments for augmented context within an:

  • Expository methodology to, for example, present the decision support guidelines for quality control in a production line.
  • Interrogative methodology that leads the learner to, for example, discover which procedures are relevant in the complex tasks according to the decision support instructions.
  • Demonstrative methodology to, for example, specify the most relevant procedures to carry out complex tasks according to the decision support instructions.
  • Active methodology that allows the learner to, for example, implement the decision support instructions in the complex tasks of the production line.
Video(s)

Changing human behavior

 

::: Description :::

The theme "Changing human behavior" represents accounts of use of immersive environments for learning activities designed to alter individuals' physical or attitudinal patterns toward themselves, others, or in response to a specific stimulus.

 

::: Examples of teaching/training methodologies implementation :::

 

1) C2CARE – Phobia therapy (France)

I use immersive environments for changing human behavior within an:

  • Expository methodology to, for example, generate stimuli that could be utilized in desensitization therapy, for patients who have difficulty in imagining scenes and/or are too phobic to experience real situations.
  • Interrogative methodology that leads the learner to, for example, recognize the thoughts causing the negative feelings surrounding their fears.
  • Demonstrative methodology to, for example, exemplify how to replace those undesirable beliefs with more positive ones.
  • Active methodology that enables the learner to, for example, work through their fears in a realistic environment without actually leaving the comfort and safety of their therapist’s office.
Video(s)

Collaboration

 

::: Description :::

The theme "Collaboration" represents accounts of the use of immersive environments for learning activities that involve the social phenomena that characterize group work. This includes the diversity of domains of collaboration, such as live vs. remote, synchronous vs. asynchronous, and situation/contextual factors, etc.

 

::: Examples of teaching/training methodologies implementation :::

 

1) VIRTALIS – Collaboration in action (United Kingdom)

I use immersive environments for collaboration within an:

  • Expository methodology to, for example, expose a problem that needs to be solved by a joint effort of diverse specialists.
  • Interrogative methodology that leads the learners to, for example, discuss several ideas that can solve a problem using different collaboration domains (e.g., live vs remote).
  • Demonstrative methodology to, for example, illustrate how the articulation between several ideas can contribute to solving a problem.
  • Active methodology that leads the learners to, for example, analyse and compare different ideas to appraise and decide which is better to solve a specific problem.
Video(s)

Complement/Combine contexts, media or items

 

::: Description :::

The theme "Complement/Combine contexts, media or items" represents accounts of use of immersive environments for learning activities which intend to leverage the combination of physical and traditional digital media with immersive elements as a catalyst for learning. These elements may be in juxtaposition, alternation or mutually impacting each other.

 

::: Examples of teaching/training methodologies implementation :::

 

1) (AR) APPLICATIONS FOR MUSEUMS | National Museum in Krakow (Poland)

I use immersive environments for complement/combine contexts, media or items within an:

  • Expository methodology to, for example, teach the different ways of looking at a piece of art.
  • Interrogative methodology that leads the learner to, for example, interpret the traditional museum objects with the complementarity of simulated animations.
  • Demonstrative methodology to, for example, enhance the possibilities of combining physical and digital perspectives in art observation.
  • Active methodology that enables the learner to, for example, create diverse perceptions of art complementing direct observation with digital media effects.
Video(s)

Data collection

 

::: Description :::

The theme "Data collection" represents accounts of use of immersive environments for learning activities that collect data from the users. This includes data that users actively harvest from their location and data about the users themselves.

 

::: Examples of teaching/training methodologies implementation :::

 

1) GIANT LAZER – Industry XR (Poland)

I use immersive environments for data collection within an:

  • Expository methodology to, for example, characterise a data collection to check the state of the interior of a truck.
  • Interrogative methodology that leads the learner to, for example, avoid biases and common errors that can be present in the data collected.
  • Demonstrative methodology to, for example, facilitate the use of photos and available software to collect the data in real-time.
  • Active methodology that enables the learner to, for example, adequately collect the visual data in the interior of a truck.
Video(s)

Emotional and cultural experiences

 

::: Description :::

The theme "Emotional and cultural experiences" represents accounts of the use of immersive environments for learning activities where non-physical concepts are experienced within context. This includes social, societal, and historical situations, but also metacognitive awareness such as one's emotional responses or dangerous situations.

 

::: Examples of teaching/training methodologies implementation :::

 

1) VR Simulators Glasgow – (England)

I use immersive environments for emotional and cultural experiences within an:

  • Expository methodology to, for example, point out the different stimuli and sensations that a game can generate.
  • Interrogative methodology that leads the learner to, for example, distinguish diverse stimuli and sensations that a game can offer.
  • Demonstrative methodology to, for example, display the variety of stimuli and sensations that can be provided when playing a game.
  • Active methodology that enables the learner to, for example, discover the variety of stimuli and sensations that can be experienced with a game.
Video(s)

Emphasis

 

::: Description :::

The theme "Emphasis" represents accounts of use of immersive environments for learning activities to draw the attention of the participants by various means, which may or may not include extra information.

 

::: Examples of teaching/training methodologies implementation :::

 

1) ZERINTIA TECHNOLOGIES - Continental y Zerintia Smart Factory: smart watches (Spain)

I use immersive environments for emphasis within an:

  • Expository methodology to, for example, inform about the characteristics of a smartwatch that can be helpful in industrial activity.
  • Interrogative methodology that leads the learner to, for example, differentiate several types of information and alerts that can be obtained when using a smartwatch in an industrial context.
  • Demonstrative methodology to, for example, indicate how a smartwatch can draw attention to pieces of information and alerts needed for industrial activity.
  • Active methodology that enables the learner to, for example, operate with several types of information and alerts when using a smartwatch in an industrial context.
Video(s)

Engagement

 

::: Description :::

The theme "Engagement" represents accounts of use of immersive environments for learning activities to support focused attention. This includes enjoyable, motivating experiences.

 

::: Examples of teaching/training methodologies implementation :::

 

1) CUREOSITY – Change perception of pain (Germany)

I use immersive environments for engagement within an:

  • Expository methodology to, for example, focus attention on enjoyable, motivating experiences.
  • Interrogative methodology that induce the learner to, for example, accept a more pleasant physiotherapy procedure.
  • Demonstrative methodology to, for example, demonstrate how to change the pain perception with enjoyable experiences.
  • Active methodology that enables the learner to, for example, perform the physical therapy exercises with more motivation and less pain.
Video(s)

Interactive manipulation and exploration

 

::: Description :::

The theme "Interactive manipulation and exploration" represents accounts of use of immersive environments for learning activities based on the learner's active role and agency (acting upon objects or within a space), including cases where the learner is being instructed on how to act.

 

::: Examples of teaching/training methodologies implementation :::

 

1) VALMET – Extended Reality learning (Finland)

I use immersive environments for interactive manipulation and exploration within an:

  • Expository methodology to, for example, explain how to perform diverse tasks or move around in an industrial setting.
  • Interrogative methodology that leads the learner to, for example, reflect on the procedures required to perform a particular task in an industrial setting.
  • Demonstrative methodology to, for example, underline the main steps to successfully complete a specific task in an industrial setting.
  • Active methodology that stimulates the learner to, for example, explore the available technical resources of an industrial setting.
Video(s)

Logistics

 

::: Description :::

The theme "Logistics" represents accounts of use of immersive environments for learning activities to coordinate situations involving multiple types of resources or their scarcity (time, equipment, personnel, funding).

 

::: Examples of teaching/training methodologies implementation :::

 

1) Surgical Science: PRS on Grey's Anatomy (Sweden)

I use immersive environments for logistics within an:

  • Expository methodology to, for example, apprise how a simulator can help plan surgical operations and thus save time, materials, etc.
  • Interrogative methodology that leads the learner to, for example, determine the advantages of using simulation to plan surgical operations and thus save time, materials and costs.
  • Demonstrative methodology to, for example, prove that the practice on a simulator allows the control of a surgical operation, enhancing time spent by specialists.
  • Active methodology that allows the student, for example, to practice on a simulator how to control a surgical operation in order to reduce time and materials.
Video(s)

Multimodal interaction

 

::: Description :::

The theme "Multimodal interaction" represents accounts of use of immersive environments for learning activities that combine various types of user inputs/outputs. This includes combinations of traditional modalities such as text, images, and audio, but also somatic forms (i.e., haptic, motion, etc.).

 

::: Examples of teaching/training methodologies implementation :::

 

1) SONY-Invizimals: The Resistance - Launch Trailer | PS Vita (Japan)

I use immersive environments for multimodal interaction within an:

  • Expository methodology to, for example, explain the different features of an interactive game.
  • Interrogative methodology that leads the learner to, for example, recognize different possibilities for enjoying an interactive game.
  • Demonstrative methodology to, for example, reveal several possibilities to enjoy an interactive game.
  • Active methodology that enables the learner to, for example, explore all the different features of an interactive game.
Video(s)

Perspective switching

 

::: Description :::

The theme "Perspective switching" represents accounts of use of immersive environments for learning activities to experience different roles, perspectives and viewpoints. This includes embodiment and spatial change.

 

::: Examples of teaching/training methodologies implementation :::

 

1) SOMNIACS – Birdly insects trailer (Switzerland)

I use immersive environments for perspective switching within an:

  • Expository methodology to, for example, specify how a butterfly see the world.
  • Interrogative methodology that leads the learner to, for example, identify the things that a butterfly see in the world.
  • Demonstrative methodology to, for example, reveal the world seen by a butterfly.
  • Active methodology that enables the learner to, for example, experience the perspective that a butterfly has from the world.
Video(s)

Seeing the invisible

 

::: Description :::

The theme "Seeing the invisible" represents accounts of use of immersive environments for learning activities that enable users to see or similarly experience through the senses. This includes the ability to visualize concrete but invisible aspects of the physical world, as well as concrete renderings of abstract concepts.

 

::: Examples of teaching/training methodologies implementation :::

 

1) SPARTHA Medical, the invisible shields: VR experience (France)

I use immersive environments for seeing the invisible within an:

  • Expository methodology to, for example, transmit how bacterial and virus growth can cause problems on knee implant after surgery.
  • Interrogative methodology that leads the learner to, for example, verify how bacterial and virus growth can cause problems on knee implant after surgery.
  • Demonstrative methodology to, for example, illustrate the problems caused by bacterial and virus growth on knee implants after surgery and how to eradicate them.
  • Active methodology that enables the learner to, for example, check if there are problems caused by bacterial and virus growth on knee implants after surgery to be solved.
Video(s)

Simulate the physical world

 

::: Description :::

The theme "Simulate the physical world" represents accounts of use of immersive environments for learning activities that imitate or mirror aspects of the physical world. This includes spaces and processes, as well as specific concerns about the fidelity of the environment or process being simulated.

 

::: Examples of teaching/training methodologies implementation :::

 

1) SIEMENS – Training at Siemens (Germany)

I use immersive environments to simulate the physical world within an:

  • Expository methodology to, for example, describe which procedures should be used with an electronic kit installation in a 3D training factory context.
  • Interrogative methodology that leads the learner to, for example, identify which procedures are used with an electronic kit installation in a 3D training factory context.
  • Demonstrative methodology to, for example, show some procedures using an electronic kit installation in a 3D training factory context.
  • Active methodology that leads the learner to, for example, practice the procedures necessary to use an electronic kit installation in a 3D training factory context.
Video(s)

Skill training

 

::: Description :::

The theme "Skill training" represents accounts of use of immersive environments for learning activities that provide users with the targeted training they need to gain the knowledge and expertise necessary to fulfil the requirements of a specific ability. This also includes narrow aspects such as providing virtual subjects for interaction or simplifying procedures down to users' current abilities.

 

::: Examples of teaching/training methodologies implementation :::

 

1) VIRTUALSPEECH – Public Speaking Course (United Kingdom)

I use immersive environments for skill training within an:

  • Expository methodology to, for example, instruct the main aspects of an effective public speaking situation.
  • Interrogative methodology that leads the learner to, for example, reflect upon the effective public speaking processes/requirements.
  • Demonstrative methodology to, for example, exemplify some procedures of an effective public speaking situation.
  • Active methodology that enables/allows the learner to, for example, train/perform the required procedures for an effective public speaking situation.

2) SOLDAMATIC – Welding Simulator (Spain)

I use immersive environments for skill training within an:

  • Expository methodology to, for example, define the materials needed to carry out a welding job.
  • Interrogative methodology that leads the learner to, for example, summarise the main materials and the procedures needed to carry out a welding job.
  • Demonstrative methodology to, for example, highlight the use of the principal materials necessary to carry out a welding job.
  • Active methodology that enables the learner to, for example, select the process, equipment, type of joint, consumables, and tools to be used, taking into account the welding work to be carried out following the work instructions and/or the Welding Procedure Specification.
Video(s)